![]() turn it into a nano mesh, go brush > create insert mesh.simply use the enhance macro to increase detail. no need to store morph target or layer.drag the recorded layer to -1 to enhance the detail. ![]() record a layer, use morph brush to paint everything away.store a morph target before adding details.go top menu bar again > texture > from mesh.top menu bar > go texture import > pick the vector displacement map.Import vector displacement map and view it as a geo go modify topology > MeshFromBrush (strongly recommend to pick another primitive geometry before clicking on MeshFromBrush).It will add whatever is being selected from the visible subtool. have the previous chisel3D brush selected > brush from mesh. ![]()
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